Destiny 2 Review

Bungie’s Destiny 2 has finally owned up to the destiny that they had promised back in 2015 when they first released Destiny 1 to the public. Destiny 2 takes everything that you liked from the original and has improved upon it while taking all of our complaints and fixing them with this sequel.

Within the first hour of Destiny 2, there was more story than its original counterpart. It’s a more engaging story that makes the player feel like they are playing a story that they are an actual integral part of. Not only do the main missions contain a good amount of story, but every side quest, patrol, public events and more all feel tied to the story. This is a great thing because one of the reasons I was so down on the original was once you got through the main campaign which was short, everything else felt like a complete and utter boring grind. Adding story to these optional things provided not only a greater insight into what’s happening in the world around me, making the world feel more alive, but provided me with more incentive in doing these extra things.

There are currently four different worlds in Destiny 2 for the player to explore. Each being massive enough that it will provide you with hours of content just exploring each. Each world also felt different from another that you never felt like they looked the same. I often found myself exploring each nook and cranny, because you would uncover different secrets or find more loot laying around.

Not only are the worlds better in Destiny 2, but the gameplay feels more refined than its predecessor. You still have your three main classes, the titan, hunter and warlock. Each comes with new subclasses while have original fan favorites still there. To unlock different subclasses, you will come across them as random drops throughout public events in the game. Once you unlock them, you must then kill so many enemies before you visit a lost shard of the traveler to not only unlock them, but gain extra lore behind them. I played as a titan throughout my play through, and I unlocked all of the subclasses. Each subclass felt different enough and altered my playstyle as I would jump between them. Not only are there new subclasses, but there is new gear to be found.

The amount of gear that you will come across in Destiny 2 is astounding. Just when I thought I found the perfect gun/armor loadout, I would come across something new that would not only alter my appearance, but change the way I would approach gunfights. You still have the same types of gear such as the regular, rare or exotic gear, with different types having perks over the others. If you are familiar with Destiny 1 then you will understand, but for new comers these different types are labeled by colors, such as green, blue, purple and gold.

The current level cap at the time of this review is 20 and it’s very easy to hit it just by doing the campaign. Once you hit that level cap, it’s time to grind your way to the top. To do this, the original Destiny players were familiar with a “light” system, but in Destiny 2 they have a new “power” system. Essentially, you will keep playing and try to earn better gear from completing the many different activities in the game. The higher the number of the equipment you have equipped, the more power your character will gain. You can even add mods to certain gear to increase their power level. This system is a lot less frustrating then the light system and easier for newcomers to understand.

The multiplayer aspects of the game such as Crucible and Strikes provide even more amounts of fun on top of the current missions and other things to complete in the game. Crucible has several different modes that can be played such as your typical team deathmatch or arming/disarming a bomb to an objective. You cannot simply choose a game mode that you want to play at the moment and are stuck joining a playlist that will randomly select the matches and modes for you. If you are a casual or competitive player, there is different playlists for you. If you don’t feel like competing against other players and would like to team up with players instead, then you should check out Strikes. Strikes are similar to the main missions that can be found in the game with how they work. You will team up in a firesquad and tackle different objectives similar to a story mission. Not only are there regular strikes, but there are different weekly strikes that you can try to take on. The weekly strikes are a lot harder and there is no matchmaking so you will have to bring your own firesquad to tackle it.

While all of this sounds great, I did have a couple of minor complaints with Destiny 2. The first complaint being that you do not unlock a sparrow until level 20, it’s not even possible to get one as loot until you hit that. The biggest problem I had with that, is that some of these worlds that you will be traveling across are huge and it got annoying at some points having to sprint between objective-to-objective especially when you’re like me and like to tackle side objectives before completing the campaign. Also, another minor issue I have is that the shaders to recolor your armor/guns/vehichles can only be used one time. Now once you hit level 20, you are constantly getting shaders as loot, but my biggest issue is when I find a new piece of armor that increases my power level, I’m hesitant to change to it because I don’t have any more shaders to make it match my current look. It’s a minor issue at best, but still is very annoying.

Destiny 2 is everything that I originally wanted Destiny 1 to be. I have a feeling that this will be a game that I will playing probably every day for the next year or two to continually keep improving my character and exploring the world around me as it changes. If you weren’t a fan of Destiny 1, Bungie has listened and made the changes that were needing to be made so that Destiny 2 could soar into the stars to be one of the best games to release this year.

Destiny 2 Review
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