In Echo you awake after a century from stasis upon a palace that was thought to be legend, with the hope of bringing back an old friend. You play as En, who set out on a journey a long time ago with the help of a family member, to help bring back a soul that shouldn’t have been lost. You aren’t alone, you have your serious, but witty AI to keep you company.
The palace that you journey throughout plays a very important role within En, as it’s one of the games core mechanics. The palace learns from everything you do, whether you are running around, gunning down enemies known as echoes or trying to sneak past them, it learns. The Palace “reboots” every so often, resulting in a blackout. This blackout-cycle is the rhythm at which the Echoes get updated with your latest behavior, learning and unlearning from your actions. During the blackout the palace is blind, giving you the freedom to act without consequence. This is the time to run and gun and do all the things you don’t want the Echoes to learn. This mechanic plays a huge role throughout this game and is one of it’s main selling points.
The story throughout Echo is a strong narrative driven story. The story is focused on En and her journey into the Palace and her past. Who is she and what is her connection to the Palace? Who is this man that she needs to revive, and what was the circumstances surrounding his death? Slowly these things are uncovered as she descends into the dark halls below. It’s a story that definitely kept me interested, to keep pushing forward throughout this palace that was out to destroy me.
Do we recommend it?
If you have either a PC or PS4, then I would definitely recommend checking out Echo. It sets out to do something different with AI that learns from your every move, and throws an interesting sci-fi story that really focuses in on En.